Floor Kids Review

Floor kids review

By Jonny Casino


During my high school years, there were many fads.  You had those that would master the yo-yo, and others that would pend their time trying not to let the hacky sack hit the ground.  These fads interested me some, but the fad that really made be jealous was break dancing.  Kids would gather in a hallway during their lunch and have a dance off, seeing who could spin on their head or bounce on one arm.  I never had the chance to really get into break dancing, but, with the Help of Floor Kids, now I can.

 Floor Kids is a break dancing rhythm game, and I know how crazy that sounds.  In 2017, who even thinks about break dancing?  The answer is, “Anyone who sees it for even a second.”  That’s the thing about break dancing, everyone who has ever seen it has some small desire to be able to do it.  Floor Kids bring this to you with beautiful hand drawn style art and fun music.

As the game starts, you chose a starting character and hit the streets.  Each location has a “story”, that is shown in a comic book fashion, and the locations are unlocked by earning specific number of stars.  Inside the location, you will find three songs that allow you to earn up to five stars each.  This sounds very generic for many games, especially rhythm games, that are on the market today, the game has an unique appeal.


As the music starts, you must make your character dance (of course).  This accomplished by using a combination of the A, B, X, and Y buttons (for basic moves), the up, down, L and R buttons (for variations) and rotating the analog stick for power moves.  As you change these moves, you guessed it, your character dances, and its so much fun to watch.  Your little guy or girl goes back and forth, up and down, does flips, and spins on their back and head.  You choose what moves the character does when, but it always feels like the moves fit the music. 

You receive basic points by hitting the buttons in time with the beat.  You can receive more points by changing up your moves, and making sure you perform each of the sixteen possible moves.  Throughout the songs, your crowd will request different move types, and meeting their demands bring along even more points.  You only have a certain amount of time to make the move happen, which is faster and faster as you move on to harder levels.

The final way to gain extra points can easily be the difference between you receiving three, four, or five stars.  Twice during each song, you must tap a button in time with the notes to make the song.  This is denoted by an x’s placed a long a line.  After each of these sets, the game displays the percent you hit and how many misses you had.  The difference in score can be as much as 6500.  See how this could knock you down a star or two.


You earn stars for two reasons.  As previously stated, they are needed to unlock future locations.  Beyond that, earning three or more stars during a song gives you a character card for the character in the crowd.  When you get four cards for one character, that character is unlocked.  Each character has their own moves, which are fun to watch, but they also have their own strengths and weaknesses.  On top of that, you are required to unlock all characters before playing the final location.

As with many games that have you earning stars, Floor Kids is easy to play but hard to master.  During the early levels, I was easily able to hit four stars every time, and even received five stars on one level.  Around the middle of the game, the difficulty started to catch up with me and even receiving three stars was getting difficult.  By the time I played the final song, the music and crowd requests were moving so fast that I was surprised to receive two stars.

The question you always need to ask yourself is “are you having fun while playing this?”  To that I must say “Yes.”  I had plenty to play while doing this review, but kept coming back Floor Kids.  Watching the characters dance and knowing it was me making it happen brought me close as I will ever get to actual break dancing.  Mix that with the great music (and I’m far from a hip hop fan) and really cool art style, I would say this is a win.